Personal ProjectPlatform: Windows
Engine: FarCry 5 Arcade editor.
Tools Used: Arcade editor, Photoshop & Dungeon painter studio for maps.
Mission Length: 10-15 Minutes.
This originally started as a design plan for 2D map. I instead used the research and initial design to make it into a FarCry 5 Arcade level.
I chose FarCry because of the sandbox stealth gameplay it offered.
The original mission design
Goals
Terminate multiple targets
Objectives
Infiltrate the facility
Identify guard with mainframe access codes
Hack and steal Blueprints
Exfiltrate from facility
Level Maps
Resizable ImagesImages with green border like the ones below can be clicked to be viewed in a larger resolution !
Reference for level elements
Reference for level elements
Floor I Map
Floor II Map
Basement Map
Design for FarCry Level
I tweaked the design to suit Far Cry’s world and available assets.
The map is made for the bounty hunt mode, the player has to take out two enemy VIP’s who are guarded by 20-25 enemy npcs.
Level Map
The level is designed for different playstyles like in the IGI games
Playstyles supported:
Stealth
Assualt
It also offers complete freedom to the player on how to approach their objective, by providing multiple points of ingress, each complementing different playstyles.
Points of Ingress
overview
Gate Entrance
Stealth Underground
Stealth Grappling Hook
Target Locations
Target Location
Exit points
After taking out the targets, the player has to escape the facility and reach the spawn.
The exits are similar to the ingress points except for the addition of the helicopter.