- Personal Project Platform: Windows
- Engine: FarCry 5 Arcade Editor
- Tools Used: Arcade Editor, Photoshop, Dungeon Painter Studio
- Mission Length: 10-15 Minutes
This originally started as a design plan for 2D map. I instead used the research and initial design to make it into a FarCry 5 Arcade level.
I chose FarCry because of the sandbox stealth gameplay it offered.
The original mission design
Goals
- Terminate multiple targets
Objectives
- Infiltrate the facility
- Identify guard with mainframe access codes
- Hack and steal Blueprints
- Exfiltrate from facility
Level Maps

Reference for level elements

Reference for level elements

Floor I Map

Floor II Map

Basement Map
Design for FarCry Level
I tweaked the design to suit Far Cry's world and available assets.
The map is made for the bounty hunt mode, the player has to take out two enemy VIP's who are guarded by 20-25 enemy npcs.
Level Map


The level is designed for different playstyles like in the IGI games
Playstyles supported:
- Stealth
- Assault
It also offers complete freedom to the player on how to approach their objective, by providing multiple points of ingress, each complementing different playstyles.
Points of Ingress

overview

Gate Entrance

Stealth Underground

Stealth Grappling Hook
Target Locations

Target Location
Exit points
After taking out the targets, the player has to escape the facility and reach the spawn.
The exits are similar to the ingress points except for the addition of the helicopter.

Exit Points
Level Screenshots























